I’ve relocated. For the time being, try http://geldonsgaming.blogspot.com
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I’ve relocated. For the time being, try http://geldonsgaming.blogspot.com
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A few days ago I decided to post up “ignored forum posts” and “critical game reviews” on the grounds that nobody takes the time to read the first (when I may have thought they were rather good) and the later because I play a lot of games with a rather unusual perspective of somebody who has been playing games habitually for decades.
In retrospect, I’ve decided to limit “ignored forum posts” to the subject of computer games. After covering the topic of Eugenics, Insanity, and Intelligence vs Age, I realized that I’m just coming off as pretentious and overly self-interested. Besides, I’ve already a fairly formidable stake in covering gaming, which is my primary hobby anyway, so I’d best stick to the subject of games alone.
While I’m at it, I think I’ll jump back over to my blogger spot over at geldonsgaming.blogspot.com.
WordPress.com is a very effective hosting solution for blogging, their Digg integration was one of the many features that brought me here, but I am a bit bothered that they won’t let me edit my CSS without paying, nor monetize in any way while inserting their own advertising. The WordPress guys might be the coolest cats on the Internet but, dude, 100% of the take plus pay you for most customizations is not a fair trade for content generation, even factoring in hosting and the WordPress software.
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I managed to land a probation on The Escapist the other day. Though I question the logic of nailing me with “trolling/obnoxious behavior” over a post that largely endeavors to get the other party to stop with the trolling/obnoxious behavior, I nonetheless interpret this as a sign: I’ve become a surly, surly man.
I blame you, Internet.
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Thanks largely to Bioshock 2 and Mass Effect 2, the beginning of the month was highly enjoyable. Unfortunately, the tail end of the month as not fared as well.
If I owned a PS3, then there would be Heavy Rain. No big loss: I’m not sure it does anything that Shenmue didn’t already do better (except graphics… and that’s hardly surprising considering Shenmue was originally developed for the Dreamcast).
The two big PC games to be excited about over the later half of the month were M.U.D. TV and Supreme Commander 2. I’ve played the demos of both games, and I’m not impressed.
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As far as getting some quality entertainment is concerned, it’s been a fairly fruitful few weeks.
I called this entry “A Criteria For Excellence” because I think that being exposed to all these games lately has sort of solidified a better-than-usual understanding of the kind of games I’m genuinely interested in playing. Games which take themselves seriously, with reasonably deep and satisfying gameplay, and ideally with dynamic content that enables a good amount of replayability.
Consequently, the number of games I’m willing to purchase has drastically decreased. I’ve a mental lens that only picks out a specific kind of diamond out of the rough now. Most modern MMORPGs lack adequate immersion to be virtual worldly enough to be worth a monthly subscription. Games in general are simply affairs whose casual player focus excludes me handily.
Games like Spelunky, Dwarf Fortress, or Fort Zombie have shown the way. Without enough alternatives, I should really return to my own game development.
Speaking of which, while BYOND is generally where I want to be (a tile-based multiplayer native platform) I recently made good on purchasing a Student Edition of Above Creative Suite 4 Web Premium while I was still in school. As long Adobe’s educational activation department doesn’t find me disqualified for it somehow, I’ll soon have a very powerful professional suite of game development to look forward to learning the ins and outs of.
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This weekend I finished up Mass Effect 2. I was reasonably satisfied, but also somewhat disappointed.
While Mass Effect 2 is generally lauded as the superior product, I would say it’s more of a matter of give and take between the two games.
Overall, Mass Effect 2 flows better, but it lacks substance. Compared to the first game, the experience has less sense of exploring virtual space and more simply hammering through scenarios. If this is what we have to look forward to in Mass Effect 3, the magic of the original may have been lost forever.
Filed under: Gaming | Tagged: Mass Effect 2 | 1 Comment »
So it is that I plopped down $240 on a Star Trek Online lifetime subscription.
Honestly, it was mostly a combination being curious about what owning a lifetime subscription to a major MMORPG would be like and having mentioned (both here and on the official forums) that I’d never pay a periodic subscription for an MMORPG again.
I knew exactly what I was getting to, and yet, I still have some buyer’s remorse… the main trouble is that this game lacks so many of those important, yet subtle, MMORPG touches.
The above video, which is a parody of MMORPG gameplay, demonstrates how a sort of camaraderie builds in a true virtual space. That I feel this is missing is the true source of my buyer’s remorse: it’s just not as fun having a lifetime subscription to a game that lacks the essential point of what makes an MMORPG feel like one.
So, knowing that they have obliged requests in the past, why don’t I go ask Cryptic Studios for my money back? It’s because there is no alternatives to look forward to. Take it or leave it, this what all new MMORPGs are like these days: heavily instanced, completely static, and casually accessible to the point of losing themselves.
Maybe it’s not true buyer’s remorse. Maybe I’d make the same choice again now. $240 for a lifetime subscription? What an excellently frugal idea – an extra expensive subscription whose main purpose is to powerfully remind you why you need never purchase another MMORPG subscription in your lifetime.
Filed under: Gaming | Tagged: Star Trek Online | 5 Comments »