Posted on January 31, 2008 by geldonyetich
Recently, I noticed that the PC Demo quantity had been drastically cut and thought that it was finally the PC gaming end times. After all, I had noticed earlier that there’s few-to-no PC games in many games stores, much like how it was before my Amiga went south. However, these are largely subjective [...]
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Posted on January 29, 2008 by geldonyetich
Yesterday, I downloaded MAGI, a shareware PC indy game. The premise is that you’re an magic user strengthening yourself for a confrontation for the day when Death comes to claim you. The actual gameplay was quite simple: It’s a one on one fight between you and another mage, add spells to the casting [...]
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Posted on January 19, 2008 by geldonyetich
When the alt-a-holicism reaches such a fevered pitch that I can’t even get a character to level 5 without feeling bored out of my skull, it is then that I know my City of Heroes burnout has reached fruition, and it’s time for a break. Account canceled.
I canceled because I had enough [...]
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Posted on January 9, 2008 by geldonyetich
I decided to start a new segment of my Blog I call “hack music”. I have purchased a copy of Ableton Live LE because it makes music creation easy enough that even a relative hack like me can put together some pieces I’m overly proud of. Besides, they’re probably more entertaining for others [...]
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Posted on January 7, 2008 by geldonyetich
Looks like I’m going to enjoy my Monday classes, which span Digital Diversity and Electronic Literature subjects. Both classes have put me in a mood to avoid homework take Grimwell’s advice and see about hosting my own forum somewhere. While I’m aware there’s a goodly chance it’ll end up a total ghost town [...]
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Posted on January 4, 2008 by geldonyetich
So anyway, something that hit me the other day is that the primary reason I tend to stick with City of Heroes is that you can build heroes who are truly influential in battle. When I say “truly influential” I define this as being able to change the course of combat gone wrong through [...]
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