The Dumbening

Like out of some kind of cheap summer horror flick, it is upon us like a ravenous monster threatening all of gaming kind. No one knows where it comes from or completely understands the nature of the beast. However, the reasons it has found its way onto this plane of existence go something [...]

The Dangers of Safe Gaming

Lately, I ran across a thread in The Escapist Magazine forums: “Most suicidal moment in gaming that actually worked.” Therein, the poster proposed that people compile a list of awesome game experiences which they did something suicidal but it actually worked.
On the surface, that sounds wicked cool. However, a little deeper than that, [...]

Playing the Numbers: Why many RPGs fail to entertain

I was feeling in a slightly MMORPG-ish mood, so I took EverQuest 2 for another spin before my free trial ran out. I had forgotten just how beautiful the game was. Once you get over the squat appearance of the characters, everything’s beautifully textured into one hell of a fantasy land. So [...]

Loosen up, squishypants

My latest major changes to this Blog have been to cut down on this:Mentally, of course.
Basically, by writing about whatever I was playing lately, I fell down a slippery slope. I was writing about desperate attempts to enjoy games I was long bored of. Like boring computer games were some kind of Rubik’s [...]

Graphicjam

The fat of this Blog has been rather savagely trimmed. No longer will you see entries here that serve as a sort of journal of what I’ve been playing lately. Not unless it’s a game that I think deserves special attention, in which case it gets a single entry under the “Gaming Gems” [...]

Resurrected: Two Main Aspects Of A Good MMORPG

I’ve come to believe there are two main aspects to be found in a good Massively Multiplayer Role Playing Game:
Click To See Full Entry

Aspect 1: A MMORPG has to be an entertaining game.
This is a point that is lost on many aspiring MMORPG developers to be: That a game is massively multiplayer does not give [...]

Self-Improvement

A lot of people like to suggest that willpower is 100% mental and you can pull yourself up by your bootstraps in the worst condition. They’re dead wrong. We’re only mortal, and our our bodies are the very means in which we act in this world. How can you act when you’re [...]

A Precursor Demonstrating The Dynamic

Before I once again dump Neverwinter Nights 2, possibly never to pick it up again, I’m considering taking a run at the editor. I’m not completely new to NWN2 development, having familiarized myself with the toolset by putting together a module I called The Gauntlet. This was a simple, boring, but powerful module [...]

Good. Evil. I’m the one with the camera.

With over 40 days left until Fall 2008 semester begins, obligation seems too far off to worry about, and I end up so lost and purposeless that it’s a prominent problem that interjects itself before gaming. Yet, thanks to registering for temp work lately, it’s possible my free time could disappear in a blink [...]

Is the PC a second banana platform now?

I enjoyed the movie Wall-E, it’s one of those Pixar movies that manages to tug the heartstrings of kids and adults alike. Plus, the quality of the computer graphics are so mindbendingly good that I could drink in the rich details of every scene like some kind of light-consisted ambrosia. If you haven’t [...]