Post-Release Post-Apocolyptic Impressions

Fallout 3 has turned out to be everything I anticipated and more, if only because I understood from the beginning that Fallout 3 was going to be more Oblivion than Fallout.  The game plays largely identically to Oblivion, right down to the vast majority of the controls, but with aspects borrowed from Fallout.  Universally, the [...]

10 years late, 2 days early

Today, 10 years after its release, I’ve completed Fallout 2 at last.  (As I said a few entries ago, I played it near release but was stopped dead by the difficulty with being a melee specialist in the end game.)   Even as technologically dated as they are, the last few cinematic cut scenes’ artistic [...]

Settling Fallout

A successful Fallout 2 character
After 5 or 6 restarts in Fallout 2, I finally settled on a brilliant character coping with strangely advantageous bad luck by fighting without adequate weapons, going where society should not permit, and stealing everything under their noses.  That’s right, he’s a one-man Republican party.
Unarmed combat is actually highly effective in [...]

Fallout 2 fallout.

I’ve decided to put my Elder Scrolls VI: Oblivion plugin work on hold for a bit.  Frankly, just about every kind of plugin has already been made for ESVI already, and all I’m doing is custom-tailoring the game towards my unique tastes.
The trouble with that approach for me is that I’m already so very burned [...]

The Floodgates Of Creation

My WO:AR account has expired, citing a declined credit card.   I guess we’re not getting that free week in the states.  I’ve decided to take advantage of this.  You see, Fallout 3 is only a little over a week away, and I’ll probably be playing that game for a week – or more.  I [...]

Pre-Fallout 3 Oblivion Busywork

Although my Dwarven Engineer proved a more entertaining diversion in retail than in beta (perhaps due to a better understanding of why all those AOE attacks are so unusual) I’m clearly burnt from Warhammer Online again.  However, before returning to my BYOND world, and in commemoration of the upcoming Fallout 3 release, Ive decided to [...]

WO:ARing myself out for Fallout 3

What I really want out of my MMORPG class
It seems what I personally want out of a class in Warhammer Online — and I’m noticing this trend in all MMORPGs — is a character that excels at helping other players while doing enough damage to accelerate the advancement rate when soloing.  Is that so unreasonable?

“Helping [...]

Warhammer Online Adventure Log: Mid-October

I’ve unpublished those two political rants.  (Or rather, one wild soothsaying and one apologetic Buddhist-like doctrine restatement.)  This simply isn’t the Blog for that, and people probably get enough politics elsewhere what with the presidential election leering at them from every corner of media and their  frazzled psyche.
My Warhammer Online progress has been pretty much [...]

Warhammer Online Bottom Line

A few things I wanted to bring up.  Combined, they make up the core of the Warhammer Online experience.  I learned these through extensively playing not only my Archmage but also my Swordmaster alt.
1. A quick and fun method to leveling up in Warhammer Online
2. A final word on class niches.

A Game Designer By Necessity

They often say that a great at something is “born, not made” or the other way around “made, not born.”
When I think about this, I have to say that both sayings suck.  People are both born into life and made through it on a roughly equal level.   Scientists who tend to study Nature versus Nuture [...]