Posted on January 29, 2009 by geldonyetich
According to some Zen books I’ve read, our ego grows a mask of sorts, an interface with reality that grows as we streamline quick ways to get what we want. However, in doing so it limits us, preventing us from seeing the truth of the situation by being unable to see past our own interfaces. [...]
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Posted on January 26, 2009 by geldonyetich
One of the very first bits of advice I was given on my BYOND page was a snarky remark based off of a recent advice post which basically said, “If you announce what you’re working on, you’re going to be robbed of the motivation to do it.”
I scoffed at that on the grounds that I [...]
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Posted on January 25, 2009 by geldonyetich
Today, because it was easier than forcing myself to get back to work on BYOND, I gave Second Life a spin.
I often thought of Second Life as being the game which invited the players in to make their own world from scratch, and consequently was ruined because too many players are too immature to be [...]
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Posted on January 24, 2009 by geldonyetich
Well, the demo is out (even a flash version) and apparently the game is to be released February 24th.
The original Puzzle Quest was renowned by a number of reviewers, fetching a remarkably high review index. However, after playing the demo of Galactrix, I have to say, I absolutely loathe this [...]
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Posted on January 21, 2009 by geldonyetich
Over the past few days, I’ve been more or less engaged with more of the same as was described in the previous entry.
Defense Grid: Purchased (and 10+ hours later, main campaign finished).
Shin Megami Tensei Imagine Online: Investigating. (It’s free.)
Fable II: Ignored (for no good reason).
BYOND: Neglected (- as a self-employed fellow, I’m a lousy taskmaster).
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Posted on January 18, 2009 by geldonyetich
Take a look at GameFaq’s top accessed games and you’ll see as good of cross-section of what gamers are playing as anything. Right now, we’re apparently forgiving Fallout 3’s bad ending and giving it another spin. At least, that’s what I did, developing a plugin for it before, once again, getting thoroughly sick of it.
[...]
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Posted on January 10, 2009 by geldonyetich
Well, shoot, I’m pretty thoroughly off the game development pony right now. Considering I’m just sitting around the house applying for work in a smaller-than-usual number of employment opportunities, I probably should try to apply myself a bit too, otherwise my brain is going to implode from sheer disuse.
Over the past few days, I recall [...]
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Posted on January 7, 2009 by geldonyetich
A gamer is a fickle beast, perhaps, but it is a fickleness of necessity. We play games for reasons beyond simply establishing a feeling of flow – we play them to be continually delighted at a new perspective as one would be upon stumbling for the first time across any art which sought to entertain.
This [...]
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Posted on January 4, 2009 by geldonyetich
Though I’ve spared some thought towards the refinement of the design, I’ve still yet to master my procrastination adequately to put some serious work in my BYOND game lately. Otherwise, perhaps my 1-week prediction would have been true. I did, at least, reinstall my copy of Ableton Live LE 6, so perhaps I’ll drop another [...]
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Posted on January 1, 2009 by geldonyetich
When I was a kid, computer games were a lot harder to get your hands on. You’d have to go to the store, shell out full price, and then have something to play – kind of like what we’d do at Gamestop now, but that used to be the only way you could (legitimately) get [...]
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