Posted on May 23, 2009 by geldonyetich
I spent the last few weeks in a time machine. That is to say, the time machine we all have built into us, where we’re moseying along minding our own business and suddenly realize, “It’s the nearly the end of May? And I accomplished nothing? My God, I think I’ve traveled through time!”
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Posted on May 19, 2009 by geldonyetich
By the end of the second day of Fallout 3, I was at level 18. I had not been to The Pitt yet, and the main quest was just about to the one-quarter/one-third point of finding Dad. I had been doing a lot of wandering, dusting off the old quests for advantages I wanted while [...]
Filed under: Gaming Gems, Original Game Development | 1 Comment »
Posted on May 18, 2009 by geldonyetich
Day 1 of playing Fallout 3 with the expansions is finished.
My character is about level 12, a jack-of-all-trades, master of all. Fallout 3 is fairly exploitable along those lines, the magic formula being something like:
Take a high intelligence score (8 or more) at the beginning, get the Comprehension perk, and don’t take any skill past [...]
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Posted on May 16, 2009 by geldonyetich
I’ll not be talking about Champions Online for awhile. It remains foremost on my mind, as my press compilation piece indicates, but I’ve said all I can about it until it gets much closer to release, some 59 days from now.
I’m actually planning on returning to school soon (insofar as 3 credits of classes is [...]
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Posted on May 13, 2009 by geldonyetich
[Note 8/26/09: most of this information is now fairly outdated.]
Rather than being productive over the past couple days, I wasted my time quite effectively by lurking over the Champions Online forums like some kind of digital vagabond, my nose pressed hard against the glass of fine dining I won’t see for another two months.
[...]
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Posted on May 11, 2009 by geldonyetich
I like the idea of making a sci-fi game more than a fantasy game. We’re all familiar with the trappings of fantasy, it’s like mainstream geek folklore. However, Sci-Fi seems more progressive – magic and swordplay are behind us, lets talk laser beams.
As Yahtzee put in his EVE Online review, the reaches of space are [...]
Filed under: Original Game Development | 2 Comments »
Posted on May 7, 2009 by geldonyetich
Not too long ago, I was busy lambasting PopCap Games’ Peggle on the grounds that the skill component was too far removed – you could only reliably predict 2 or 3 bounces and after that it’s up to luck.
Thus, all the Peggle love out there was sort an indicator that the admirer was, deep down, [...]
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Posted on May 5, 2009 by geldonyetich
My destiny of being an ultimate game designer continues to be delayed by a destiny of being an ultimate procrastinator. On the radar for Tuesday: Hard Nova, a 19-year-old quasi sequel for one of my all time favorites, Sentinel Worlds I: Future Magic.
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Posted on May 4, 2009 by geldonyetich
An eventful weekend. Not only did I get a little bit of one-to-one feedback from Richard Bartle, but I played through Dead Space. Both events helped to rekindle an interest in gaming shaken by too much time at the drawing board last week.
Filed under: Gaming, Gaming Gems, Original Game Development | 1 Comment »