Posted on July 19, 2009 by geldonyetich
In between trying to make my own game this weekend (so far all I’ve accomplished is a lot of design work) I’ve given Runes Of Magic a spin and found it to be pretty darn good.
On first blush, you’d assume that Runes of Magic is just a bargain World of Warcraft: [...]
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Posted on July 10, 2009 by geldonyetich
Cutscene? Not according to the writing in the lower right corner: in-game footage. (It’s easier to make out in a higher resolution version.)
Looks like it’s going to be an extremely atmospheric-feeling Mechwarrior. The ejection sequence in particular is outstanding. My only real complaint is that it looks like damage is going [...]
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Posted on July 9, 2009 by geldonyetich
I bought and played Dungeons and Dragons Online towards release, and discovered that it was a pretty decent game. The AD&D 3.5 mechanics were translated into a surprisingly-faithful system that also pulled a real-time quasi-arcade mechanism. What was actually delivered in terms of core gameplay was actually both fast paced and conveyed a [...]
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Posted on July 6, 2009 by geldonyetich
Well, I think I figured it out: the reason why I keep halting my BYOND game-production half-way through is because I’m a fairly goal-oriented individual and I knew, at least subconsciously, that the goal of what I’m making sucks.
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