So, Borderlands…

… is pretty awesome.  Gearbox basically takes all their know-how about making a satisfying FPS and marries it to a surprisingly good understanding of what makes satisfying in-game loot and quest grinding.

My only critique against Borderlands would be one that applies to nearly any game: if you play it long enough, [...]

Creative Growing Pains

Now that I’ve no longer much of an MMORPG commitment — the marriage with Champions Online goes on, but the honeymoon is a faint and distant memory — game development has re-entered the picture.  In fact, it seems to be even a higher mental priority to me than my university classes, which is problematic if [...]

Champions Online Burnout Achieved

I’ve often mentioned on my BYOND blog that I was “busily burning myself out from Champions Online” on the grounds that I know it’s not that all that productive to spend a lot of time merely playing a game when I could be making one.  However, in a perfect world, I would never really achieve [...]

One Shot: Grinding To Vahalla

I have an interview up on Grinding To Vahalla.  If you’re curious to read more about the method behind my madness, give it a skim.  Thanks very much to Randolph Carter for an excellently conducted interview.

Scribbling

I have formally welcomed myself to the bygone era of 4 weeks ago and picked up a copy of Scribblenauts for the Nintendo DS.

Despite Yahtzee panning the game, I actually ended up grabbing it on his inadvertent recommendation, because simply the concept of a game where you can summon tens of [...]