Posted on October 27, 2009 by geldonyetich
… is pretty awesome. Gearbox basically takes all their know-how about making a satisfying FPS and marries it to a surprisingly good understanding of what makes satisfying in-game loot and quest grinding.
My only critique against Borderlands would be one that applies to nearly any game: if you play it long enough, [...]
Filed under: Gaming | Tagged: Borderlands, Champions Online | Leave a Comment »
Posted on October 21, 2009 by geldonyetich
Now that I’ve no longer much of an MMORPG commitment — the marriage with Champions Online goes on, but the honeymoon is a faint and distant memory — game development has re-entered the picture. In fact, it seems to be even a higher mental priority to me than my university classes, which is problematic if [...]
Filed under: Original Game Development | Leave a Comment »
Posted on October 17, 2009 by geldonyetich
I’ve often mentioned on my BYOND blog that I was “busily burning myself out from Champions Online” on the grounds that I know it’s not that all that productive to spend a lot of time merely playing a game when I could be making one. However, in a perfect world, I would never really achieve [...]
Filed under: Gaming | 1 Comment »
Posted on October 13, 2009 by geldonyetich
I have an interview up on Grinding To Vahalla. If you’re curious to read more about the method behind my madness, give it a skim. Thanks very much to Randolph Carter for an excellently conducted interview.
Filed under: Life | Leave a Comment »
Posted on October 9, 2009 by geldonyetich
I have formally welcomed myself to the bygone era of 4 weeks ago and picked up a copy of Scribblenauts for the Nintendo DS.
Despite Yahtzee panning the game, I actually ended up grabbing it on his inadvertent recommendation, because simply the concept of a game where you can summon tens of [...]
Filed under: Gaming Gems | Tagged: Scribblenauts | Leave a Comment »