Greetings From Purgatory

Having the week of Thanksgiving off from classes has been nice, but I haven’t had a whole lot to feel thankful for.  My game design hit a bad turn, and I haven’t actually played many games so much as I have wasted a lot of time this week.
I’m still working on actually establishing a schedule [...]

X3:TC, Initial Campaign Completed, Endgame Forecast

Reading my save game information, subtracting the 3-12:55 “flying time” statistic from the 1-4:55 “time saved using SETA” statistic, I can say with a fair amount of reliability that I’ve played X3: Terran Conflict over the last week for a solid 2 days, 8 hours.  (With up to an additional 4-8 hours lost to resuming [...]

In The X-Universe, Massive Grinds Are Almost Frictionless

I hate grinds… or so I tell myself. However, perhaps a large part of it involves having an adequate payoff, and something about the dynamic approach to X3’s end game feels as though it has one.

I need to play less, create more.

I’m not sure what public significance this has, other than perhaps putting myself under a bit of peer pressure to get this done.

So… Dragon Age

Dragon Age is currently rocking my world.
The main reason why? Final Fantasy XII’s Gambit system is here.   As I mentioned last year, I loved the gambit system.  It always annoys me that in RPGs that you can’t set up a bunch of standing orders for obvious situations – no brainers are not the kind of [...]