Posted on January 26, 2009 by geldonyetich
One of the very first bits of advice I was given on my BYOND page was a snarky remark based off of a recent advice post which basically said, “If you announce what you’re working on, you’re going to be robbed of the motivation to do it.”
I scoffed at that on the grounds that I [...]
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Posted on November 9, 2008 by geldonyetich
Though I think of it as being a couple weeks off, this is in mostly counting minor dabbling: the actual amount of time I spent away from hardcore BYOND development is more like a month. I’ve spent the pretty much the entire weekend (in which I had four days) hammering BYOND, and I think I’ve [...]
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Posted on August 22, 2008 by geldonyetich
So ends my ‘Learning BYOND” series (though I’ll probably go back and edit those entries – for brevity, if nothing else). Ten days of “Learning BYOND” is probably enough to say that I’m past learning it, and am now simply using it.
What does use of BYOND produce? If the title [...]
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Posted on August 18, 2008 by geldonyetich
With the focus placed on my Graphical User Interface from Day 8, I’ve pretty much created the game. The GUI is the game, after all. At least that’s what I quoted yesterday… but, I have to concur from personal experience that once you’ve got the basics of the GUI ironed out, the game [...]
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Posted on August 16, 2008 by geldonyetich
It’s hot and it’s a Saturday, but I don’t care. I’ve only got another 9 days until the school semester starts. Plus, I’ve developed a relatively good design in my head, now it’s time to see it through. Back to work, slacker.
Today, the Graphical User Interface was on the agenda. A [...]
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Posted on August 14, 2008 by geldonyetich
Seriously, today really was all about the image for me… the BYOND image object and how it is used, that is. It turned out to be a rather long and agonizing day: I wish I had known now what I did when I started. Sit back, read, and enjoy the butter without [...]
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Posted on August 12, 2008 by geldonyetich
I’m probably going to go back and severely edit those “Learning BYOND” entires. Right now they’re a somewhat rambling collection that probably contain a number of inadvertent lies said out of code-newbie innocence. I’m not sure anyone finds those entries particularly interesting… at the very least, I should throw in some helpful diagrams!
Oh [...]
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Posted on August 11, 2008 by geldonyetich
Edit: This has once again been modified both because of correcting my own earlier ignorance and thanks to Zac’s helpful comments.
Yesterday was good practice to get familiar with coding in the environment. Today, I largely took my advice from yesterday and did a whole lot of RTFM. I went from chapter 7 to [...]
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Posted on August 10, 2008 by geldonyetich
Am I really only on day 4? The human brain is a remarkable device – that which seems hopelessly impossible to understand yesterday is implicitly understood and being done today. Where is the tangible difference? In the individual’s perspective, it is as though a part of reality was completely redefined, and yet [...]
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Posted on August 9, 2008 by geldonyetich
Today, I found that my brushing up on the fundamentals helped quite a bit. BYOND’s differences from the programming languages I’m comfortable with are beginning to melt away. I’m able to define classes of objects and place them intelligently in the game, as well as allow players to pick up and drop things. [...]
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