I need to play less, create more.

I’m not sure what public significance this has, other than perhaps putting myself under a bit of peer pressure to get this done.

One Shot: Grinding To Vahalla

I have an interview up on Grinding To Vahalla.  If you’re curious to read more about the method behind my madness, give it a skim.  Thanks very much to Randolph Carter for an excellently conducted interview.

May? It Seems I May Not

I spent the last few weeks in a time machine.  That is to say, the time machine we all have built into us, where we’re moseying along minding our own business and suddenly realize, “It’s the nearly the end of May? And I accomplished nothing?  My God, I think I’ve traveled through time!”

Design Ruts Vrs Existentialism

I’ve been in a rut. I’ve accomplished only a few things over the past couple days:
1. Played the Immortal Defense demo. It’s quite compelling, insofar as pretty geometry meets tower defense, sprinkled with a story about being forced into eternal disembodied servitude, can be.

2. Wrote up the Spellborn Character [...]

Project Cyberverse: One Week Down

Since my muse was rekindled on Tuesday, I continued to invest a lot of effort into putting something together in BYOND.  I’m going to take a break this weekend and get back to work on Monday.
To an extent, I’m enjoying this enough that I don’t want to take a break, but I understand that taking [...]

No Matter Where I Go, There I Am

Once in a great while, I have a quiet day of introspection.  Perhaps were I a more enlightened fellow, every day would be a such a day.  However, for the time being, I’m not so very enlightened and consequently I’m having a very boring time of it.  Turns out that there needs to be more [...]

Forced Development Break

I had puzzled my way to the bottom of the obfuscated wellspring that was City of Heroes’ oh-so-complex Character Generation system.
The key, I decided, was going to be a Gravity Control /Kinetics/Psionic Mastery Controller because only this magical combination had the ability to easily reposition foes (with some correctional facility) for optimal damage boosting [...]

Amply Endowed With Free Time Once Again

Surprisingly, I’ve been let go from a temporary position that was only going to last another 3 weeks anyway, right before they were going to be hit with a rash rush of customers.  (Then again, perhaps it’s not too surprising, “Last to Hire, First to Fire” and all that.)

Maturity Sucks

Okay, I’m officially into the “Get Off My Lawn, You Kids” stage of my life.

Insulation Over

The first three days of my temp work have been a somewhat humanizing experience, assuring a great deal of face-to-face customer interaction.  Considering my naturally introverted nature, this kind of interpersonal gauntlet is probably the best possible practice I can get.
I wanted something to break down those insulation layers I built up between me and [...]