Posted on October 21, 2009 by geldonyetich
Now that I’ve no longer much of an MMORPG commitment — the marriage with Champions Online goes on, but the honeymoon is a faint and distant memory — game development has re-entered the picture. In fact, it seems to be even a higher mental priority to me than my university classes, which is problematic if [...]
Filed under: Original Game Development | Leave a Comment »
Posted on August 19, 2009 by geldonyetich
Coming soon to 1001 clones near you: the original game I’m working on.
Filed under: Original Game Development | Leave a Comment »
Posted on July 6, 2009 by geldonyetich
Well, I think I figured it out: the reason why I keep halting my BYOND game-production half-way through is because I’m a fairly goal-oriented individual and I knew, at least subconsciously, that the goal of what I’m making sucks.
Filed under: Original Game Development | Leave a Comment »
Posted on May 19, 2009 by geldonyetich
By the end of the second day of Fallout 3, I was at level 18. I had not been to The Pitt yet, and the main quest was just about to the one-quarter/one-third point of finding Dad. I had been doing a lot of wandering, dusting off the old quests for advantages I wanted while [...]
Filed under: Gaming Gems, Original Game Development | 1 Comment »
Posted on May 11, 2009 by geldonyetich
I like the idea of making a sci-fi game more than a fantasy game. We’re all familiar with the trappings of fantasy, it’s like mainstream geek folklore. However, Sci-Fi seems more progressive – magic and swordplay are behind us, lets talk laser beams.
As Yahtzee put in his EVE Online review, the reaches of space are [...]
Filed under: Original Game Development | 2 Comments »
Posted on May 5, 2009 by geldonyetich
My destiny of being an ultimate game designer continues to be delayed by a destiny of being an ultimate procrastinator. On the radar for Tuesday: Hard Nova, a 19-year-old quasi sequel for one of my all time favorites, Sentinel Worlds I: Future Magic.
Filed under: Original Game Development | 2 Comments »
Posted on May 4, 2009 by geldonyetich
An eventful weekend. Not only did I get a little bit of one-to-one feedback from Richard Bartle, but I played through Dead Space. Both events helped to rekindle an interest in gaming shaken by too much time at the drawing board last week.
Filed under: Gaming, Gaming Gems, Original Game Development | 1 Comment »
Posted on April 30, 2009 by geldonyetich
I’ve been in a rut. I’ve accomplished only a few things over the past couple days:
1. Played the Immortal Defense demo. It’s quite compelling, insofar as pretty geometry meets tower defense, sprinkled with a story about being forced into eternal disembodied servitude, can be.
2. Wrote up the Spellborn Character [...]
Filed under: Life, Original Game Development | 1 Comment »
Posted on April 28, 2009 by geldonyetich
The weekend has come and gone, and I’m getting back to work. Both trying to find somebody willing to pay me now, while hedging my bets for the future.
Filed under: Gaming, Gaming Gems, Original Game Development | Tagged: Chronicles of Spellborn | Leave a Comment »
Posted on April 22, 2009 by geldonyetich
Into the pit of private-flagged messages goes my weekend insanity. I should probably keep my political beliefs to myself, lest it run off potential blog readers of differing opinion. [Revised to be less caustic:] This single comic caused me to write it off the whole artistic endeavor, even as I respected the quality of the [...]
Filed under: Original Game Development | 4 Comments »