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	<title>Digitally Staving Off Boredom</title>
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	<description>A lifetime computer gamer&#039;s take on the state of gaming today</description>
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		<title>Digitally Staving Off Boredom</title>
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		<title>In The X-Universe, Massive Grinds Are Almost Frictionless</title>
		<link>http://dsob.wordpress.com/2009/11/09/in-the-x-universe-the-grind-is-massive-but-oddly-frictionless/</link>
		<comments>http://dsob.wordpress.com/2009/11/09/in-the-x-universe-the-grind-is-massive-but-oddly-frictionless/#comments</comments>
		<pubDate>Mon, 09 Nov 2009 22:53:10 +0000</pubDate>
		<dc:creator>geldonyetich</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[X3]]></category>

		<guid isPermaLink="false">http://dsob.wordpress.com/?p=3775</guid>
		<description><![CDATA[I hate grinds... or so I tell myself.  However, perhaps a large part of it involves having an adequate payoff, and something about the dynamic approach to X3's end game feels as though it has one.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=dsob.wordpress.com&blog=4426984&post=3775&subd=dsob&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>Good Golly, did I ever play a lot of X<sup>3 </sup>over the weekend.  It was split half between Reunion and Terran Conflict, as I learned I could pick up the v2.0 version of Terran Conflict for $10 from GameSpot as they made the transition to the $40 Gold version.</p>
<p>Compared to Reunion, Terran Conflict might still be an X<sup>3 </sup>game on the same engine, but it&#8217;s got about 4 years more features crammed into it.  Finding a exact feature list is hard, and that&#8217;s because it can basically be summed up in one word: <span style="text-decoration:underline;"><strong>more</strong></span>.  More equipment, ships, stations, factions, space to explore, and missions to perform along with various GUI improvements.</p>
<h4 style="text-align:center;"><span style="text-align:center; display: block;"><a href="http://dsob.wordpress.com/2009/11/09/in-the-x-universe-the-grind-is-massive-but-oddly-frictionless/"><img src="http://img.youtube.com/vi/L0gZ-pvktqg/2.jpg" alt="" /></a></span> Majestic, Isn&#8217;t it?</h4>
<p>I feel fortunate that I&#8217;m playing Terran Conflict a year after the game was originally released, because it was initially pretty bug ridden (whereas Reunion was fairly bug free).  Egosoft has been hammering out bugs ever since and releasing giant patches every few months.  As it stands today, the problems are minor &#8211; the worst would be occasional temporary lockups.</p>
<p>Here I thought I was addicted to Dragon Age, but something about X<sup>3</sup> has exceeded even the attraction to well-crafted Bioware excellence, and I believe that is the promise of a truly epic end game experience.  The game starts you off as a fair nobody against a backdrop of a giant universe, but through regular diligence and heroics (and the almighty power of reloading saved games in the event of death) you can become the controlling entity of a a large armada.   Space battles can get really epic, and you can definitively shape the events of your X-Universe instance.</p>
<h4 style="text-align:center;"><span style="text-align:center; display: block;"><a href="http://dsob.wordpress.com/2009/11/09/in-the-x-universe-the-grind-is-massive-but-oddly-frictionless/"><img src="http://img.youtube.com/vi/c2BYxSivFZE/2.jpg" alt="" /></a></span> Dramatic &#8220;wooshing&#8221; sounds omitted.</h4>
<p>Unfortunately, the building of said galactic empire takes a lot of time.  Starting anew with a small freight ship and a scout ship, it takes a several good trades (somewhere between 6 and 12 depending on the quality) to double my fortune adequately to purchase another freight ship.  That&#8217;s just my first two ships out of what will eventually be a personal fleet of dozens &#8211; even hundreds.   This is to say nothing for constructing space stations or raising marines.  While each thing you control is a potential workhouse to be exploited to generate even more credits, the task of generating enough credits to reach the end game remains monumental.</p>
<p>I did, at least, find a couple of good ways to cut corners:</p>
<ul>
<li>A repair laser has been added to space suits.  Normally, a ship costs an amount to repair somewhat proportional to the overall ship cost versus the level of damage.  The repair laser does it for free (albeit slowly).  Paired with missions where you can buy damaged ships minus their cost to repair, the repair laser becomes a money gun that generates thousands of credits of value in seconds.</li>
<li>Another type of mission involves reclaiming stray ships which have lost their pilots.  Honest fellow that I am, I prefer to send these ships back to their owners.  However, sometimes that&#8217;s just not possible.  The solution?  Send that ship to the nearest dry dock and sell it for several times more than what you&#8217;re being offered to complete the mission.  Ethical enough considering it just gets blown up by the space cops when time runs out to complete the mission, but it does result in a hit to my reputation.</li>
</ul>
<p>As damning as these might appear to the overall game balance, an odd 400,000 credits here is minor; this game is epic enough that even formidable-seeming shortcuts to fortune are minor in the grand scheme of things.</p>
<h4 style="text-align:center;"><strong></strong><strong><span style="text-align:center; display: block;"><a href="http://dsob.wordpress.com/2009/11/09/in-the-x-universe-the-grind-is-massive-but-oddly-frictionless/"><img src="http://img.youtube.com/vi/s2QpfYpbPwQ/2.jpg" alt="" /></a></span> And trade, and trade, and trade&#8230;</strong></h4>
<p>I&#8217;ve found myself driving about in my scout performing missions while my Freighters are busily trading, and this is probably the way the scenario is meant to be played as it&#8217;s a whole lot more profitable than otherwise.  Most of the missions offer absolutely trivial amounts of credits, but the thing about the missions isn&#8217;t so much the credits you&#8217;re being paid as the opportunities they bring:</p>
<ul>
<li>Finding something to shoot in X<sup>3</sup> used to involve roving the space lanes frequented by pirates and hoping one appears.  You can still do that, but now you&#8217;ve also the option of taking a Fight mission (designated by red crosshairs) which brings (spawns) the enemy to you.</li>
<li>Trade missions (designated by a credit sign) include not only the aforementioned ship purchase opportunities but also trades you won&#8217;t normally find.</li>
<li>Build missions (designated by 3 green bricks) assure the dynamic growth of the X-Universe by instructing the player to see the difficult-to-program details of constructing new space stations through.</li>
<li>Think missions (designated by a light bulb) run a unpredictable gauntlet of odd jobs, including the aforementioned ship retrieval type.   I&#8217;ve found some good credits can made from the Asteroid scanning missions.  The covert missions are a good combat exercise.</li>
</ul>
<h4 style="text-align:center;"><strong><span style="text-align:center; display: block;"><a href="http://dsob.wordpress.com/2009/11/09/in-the-x-universe-the-grind-is-massive-but-oddly-frictionless/"><img src="http://img.youtube.com/vi/kX4fbsdpjQg/2.jpg" alt="" /></a></span> Ima Chargin&#8217; My Laser!</strong></h4>
<p>I hate grinds&#8230; or so I tell myself.  However, perhaps a large part of it involves having an <em>adequate payoff</em>, and something about the dynamic approach to X<sup>3</sup>&#8217;s end game feels as though it has one.   Time will tell if this feeling is correct, as I could see things shaking out two ways:</p>
<ol>
<li>Hopefully, I&#8217;ll get to the end game and find that it&#8217;s constant excitement as I try to hold down my galactic empire versus the various threats that crop up at every corner, creating a nice <a href="http://www.jenovachen.com/flowingames/flowtheory.htm">Flow situation</a>.</li>
<li>However, it could be that upon my arrival in the end game I will find out the universe is completely uneventful, the computer-controlled alien races (my sole opposition in this single player game) are wimpy pushovers, and thus the entire game manifests as a whole lot of fluff and unrealized potential.</li>
</ol>
<p>It&#8217;s too early to say for certain, but the early signs are encouraging.  The AI puts up a good fight, and there seems to be a whole lot more X-Universe than there is me.  X<sup>3</sup>:Terran Conflict is definitely a <a href="http://www.keirsey.com/handler.aspx?s=keirsey&amp;f=fourtemps&amp;tab=5&amp;c=mastermind">Mastermind</a>&#8217;s game, and I&#8217;m looking forward to playing more of it tonight.</p>
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			<media:title type="html">geldonyetich</media:title>
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		<title>I need to play less, create more.</title>
		<link>http://dsob.wordpress.com/2009/11/06/i-need-to-play-less-create-more/</link>
		<comments>http://dsob.wordpress.com/2009/11/06/i-need-to-play-less-create-more/#comments</comments>
		<pubDate>Sat, 07 Nov 2009 05:46:43 +0000</pubDate>
		<dc:creator>geldonyetich</dc:creator>
				<category><![CDATA[Life]]></category>
		<category><![CDATA[Borderlands]]></category>
		<category><![CDATA[Champions Online]]></category>
		<category><![CDATA[Dragon Age]]></category>
		<category><![CDATA[X3]]></category>

		<guid isPermaLink="false">http://dsob.wordpress.com/?p=3750</guid>
		<description><![CDATA[I&#8217;m not sure what public significance this has, other than perhaps putting myself under a bit of peer pressure to get this done.

Currently, I have four games on the forefront of my mind:

Dragon Age &#8211; This game is still completely rocking my world with a highly involving storyline, extremely well refined game mechanics, ect.  Before [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=dsob.wordpress.com&blog=4426984&post=3750&subd=dsob&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>I&#8217;m not sure what public significance this has, other than perhaps putting myself under a bit of peer pressure to get this done.</p>
<p><span id="more-3750"></span></p>
<p>Currently, I have four games on the forefront of my mind:</p>
<ul>
<li><a href="http://dragonage.bioware.com/">Dragon Age</a> &#8211; This game is still completely rocking my world with a highly involving storyline, extremely well refined game mechanics, ect.  Before I started reading the reviews, I figured this game would be a crappy Baldur&#8217;s Gate throwback Bioware cranked out to get a cheap buck. They surpassed my expectations in that they haven&#8217;t just produced what they know with this game.  Instead, they&#8217;ve defined the state of the art, something that requires actually setting the bar higher.</li>
<li><a href="http://www.borderlandsthegame.com/">Borderlands</a> &#8211; I know how the game ends, I&#8217;ve read it, but I haven&#8217;t <em><strong>experienced</strong> </em>how the game ends.  It deserves at least one full playthrough &#8211; it&#8217;s not a bad game at all.  It&#8217;s sort of what Hellgate: London <em><strong>should</strong> </em>have been &#8211; a game that marries the perpetual loot grinding retread enjoyment of Diablo with visceral action gameplay.  Borderlands proves what Hellgate was ultimately lacking was a clearer vision leading to time to perform a lot more refinement.  (To an extent, I would say Champions Online is similarly pigeonholed.)</li>
<li><a href="http://www.egosoft.com/games/x3/info_en.php">X<sup>3</sup>: Reunion</a> &#8211; Surprisingly, this fossil (not to be confused with the 2008 release) is producing a genuine desire to play right now.  I&#8217;m not sure why, exactly.  I <a href="http://www.byond.com/members/Geldonyetich?command=view_post&amp;post=84933">just got done maligning it</a> for several good reasons.  However, as of this writing, my character started as a storyline-disabled space trader has five transports being remotely ordered about the universe, and I&#8217;m sort of curious how life would be if I earned enough credits to have six&#8230; or eight&#8230; or twenty.  I don&#8217;t like grinds, and what this game is putting me through right now is definitely that, but there&#8217;s something to be said for an adequate payout.  Going from lone space trader in a flimsy fighter craft to commanding a whole space empire from the seat of a gigantic fighter carrier carries with it a certain clout.</li>
<li><a href="http://www.champions-online.com/">Champions Online</a> &#8211; Sure, I&#8217;m burned out from it, but <em>maybe if I play it a whole lot less</em> I can enjoy it again.  It&#8217;s been about a week since I dared so much as bounce off their login server, and perhaps absence is making the heart grow fonder.  However, though I may miss its pretty face, we&#8217;re not exactly on speaking terms right now.</li>
</ul>
<p>So, what&#8217;s the problem?  After all, the gaming god delivereth.  Any one of these games could eat up a weekend as easily as I can blink.  I&#8217;m not burned out from three out of four of them.  Further, I&#8217;ve another half-dozen games on the mental back burner.</p>
<p>Well, the thing is I have <a href="http://www.byond.com/members/Geldonyetich">a game of my own that I&#8217;m developing</a>, the skills I learn from developing it are probably a whole lot more important to my survival than just playing games for fun, and not to mention it is in many ways quite innovative and a worthwhile contribution to the world.</p>
<p>Further, there&#8217;s no real rush to burning out from these games &#8211; I could probably enjoy them just as much if I paced myself a bit.  Perhaps it&#8217;s a sign of adulthood that I can have a giant pile of awesome sitting directly in front of me and be willing to pry myself off it knowing that said pile of awesome will still be there later.</p>
<p>I thought today (Friday) would be a good day for that, but a fellow does need at least <em>one</em> day of rest a week, if he can get it.  I spent said day in X<sup>3</sup> and accomplished virtually nothing.  I topped it off by purchasing an ore mine, placing it on a high-yield ore asteroid, and noticing that even with a nice 1 ore to 6 energy cell ratio, the cost to produce my own ore was more expensive than to simply buy it from the nearby ore mines.  Yeah&#8230; I&#8217;m thinking the grind may not be worth it after all.</p>
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		<title>So&#8230; Dragon Age</title>
		<link>http://dsob.wordpress.com/2009/11/04/so-dragon-age/</link>
		<comments>http://dsob.wordpress.com/2009/11/04/so-dragon-age/#comments</comments>
		<pubDate>Wed, 04 Nov 2009 17:03:01 +0000</pubDate>
		<dc:creator>geldonyetich</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Dragon Age]]></category>

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		<description><![CDATA[Dragon Age is currently rocking my world.
The main reason why? Final Fantasy XII&#8217;s Gambit system is here.   As I mentioned last year, I loved the gambit system.  It always annoys me that in RPGs that you can&#8217;t set up a bunch of standing orders for obvious situations &#8211; no brainers are not the kind of [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=dsob.wordpress.com&blog=4426984&post=3748&subd=dsob&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>Dragon Age is currently rocking my world.</p>
<p>The main reason why? Final Fantasy XII&#8217;s Gambit system is here.   As <a href="http://dsob.wordpress.com/2008/08/02/youre-done-let-the-computer-play/">I mentioned last year</a>, I loved the gambit system.  It always annoys me that in RPGs that you can&#8217;t set up a bunch of standing orders for obvious situations &#8211; no brainers are not the kind of micromanagement that makes for a good game. For example:</p>
<ul>* Low on health?  Drink a potion, stupid.<br />
* For most spells in any RPG, it&#8217;s usually obvious in what situations you should use them, so do it.<br />
* If you&#8217;ve got this ability that does a little extra at no significant cost (e.g. the usual Warrior &#8220;kick&#8221; ability) it&#8217;s pretty obvious you should hammer out that ability as much as possible.</ul>
<p>And so on. The Gambit system (&#8220;Tactics&#8221; in Dragon Age) is all about this &#8211; you can set up certain conditions that certain abilities, items, modes are activated. All the unnecessary micromanagement in the RPG is streamlined while your involvement as a player is not eliminated because, after all, you set up the rules in which they happen.</p>
<p>On a whole other level, the main reason why is Dragon Age is rocking my world is because the storyline rocks. It&#8217;s very solid, and delivered in a very compelling manner. Bioware is known for presenting a cast of characters you can really connect with in their game, and the ones in Dragon Age are perhaps the most potent yet. The custom fantasy world they created for this game is also quite interesting in the minor details they introduced to the usual fantasy fare &#8211; the Darkspawn are really an excellent set of ultimate bad guys. Like Sauron&#8217;s Orc legions (LOTR) if he had twisted divine providence going for him. (No, that&#8217;s not a spoiler, that&#8217;s pretty much the entire intro movie.)</p>
<p>Those who say Dragon Age is a good substitute for Baldur&#8217;s Gate are suffering from nostalgia.  This game is <em>way</em> better than any Baldur&#8217;s Gate game, it has whole new levels of mechanics and refinement that make Baldur&#8217;s Gate look like crap in comparison. It&#8217;s not just the gambit/tactics system (though that is a <em>big</em> selling point for me) but little things like having a unified party inventory.</p>
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		<title>So, Borderlands&#8230;</title>
		<link>http://dsob.wordpress.com/2009/10/27/so-borderlands/</link>
		<comments>http://dsob.wordpress.com/2009/10/27/so-borderlands/#comments</comments>
		<pubDate>Wed, 28 Oct 2009 00:07:16 +0000</pubDate>
		<dc:creator>geldonyetich</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Borderlands]]></category>
		<category><![CDATA[Champions Online]]></category>

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		<description><![CDATA[&#8230; is pretty awesome.  Gearbox basically takes all their know-how about making a satisfying FPS and marries it to a surprisingly good understanding of what makes satisfying in-game loot and quest grinding.

My only critique against Borderlands would be one that applies to nearly any game: if you play it long enough, it&#8217;ll bore you.  The [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=dsob.wordpress.com&blog=4426984&post=3727&subd=dsob&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>&#8230; is pretty awesome.  Gearbox basically takes all their know-how about making a satisfying FPS and marries it to a surprisingly good understanding of what makes satisfying in-game loot and quest grinding.</p>
<p><span style="text-align:center; display: block;"><a href="http://dsob.wordpress.com/2009/10/27/so-borderlands/"><img src="http://img.youtube.com/vi/_aI6KJgK_UA/2.jpg" alt="" /></a></span></p>
<p>My only critique against Borderlands would be one that applies to nearly any game: if you play it long enough, it&#8217;ll bore you.  The thing is, the game has a lot of retread, bringing you back through the same areas to overcome the same procession of things that want to kill you.  If you love shooting stuff &#8211; and the FPS/RPG fusion in Borderlands assures it&#8217;s a pretty entertaining activity &#8211; then all this repetition won&#8217;t bother you, but once the gameplay wears thin what you have is something thoroughly predictable: <a href="http://www.zergwatch.com/News-733/Is-grinding-really-an-essential-part-of-an-MMORPG-.html"><strong>a grind</strong></a>.</p>
<p>That said, I&#8217;m not regretting spending $50 on Borderlands.  Gearbox has done the right thing to stave off the grind by spacing out the game elements in good intervals.  It&#8217;s plays a bit like an MMORPG with better-than-usual-pacing, the satisfaction of a good first-person-shooter, and an addictive loot balance.   I&#8217;m completely willing to overlook the 4 player cap on the grounds that I don&#8217;t particularly need other groups competing for my content anyway.  Besides, you don&#8217;t have to shell out $15 a month for the privilege of being able to fight your way through Borderlands&#8217; expansive world.</p>
<p><strong>Sagging Tights</strong></p>
<p>What I <em>do</em> regret spending $50 on (plus $99 for a discounted 6 month subscription) is Champions Online.   <a href="http://dsob.wordpress.com/2009/10/17/champions-online-burnout-achieved/">Burnout reached true fruition</a> two weekends ago and now I can barely bring myself to look at the game.</p>
<p>Blood Moon was a potentially saving grace, but it turned out to be fairly underwhelming.  Zombie Apocolypse was a batch identical public quests with timers so long it just caused the players to bunch up and completely steamroll them from the population involved.  The Werewolf versus Hunter event was just a shoddy meaningless PvP kill tally quest &#8211; more of a chore than anything else.  I don&#8217;t get it, they seemed to understand population flow in City of Heroes?</p>
<p>Ultimately, they should have spent less time working on making Champions Online look spooky and more time <em><strong>fixing their broken game</strong></em>.  The number of genuinely useful (not replaced with better alternative) powers in the game is somewhere around 25% of what they&#8217;re offering.   I&#8217;ve been dealing with Rituals dispelling Circles for almost a month.  Little problems like these are tearing the players away from the game bit by bit.</p>
<p>Blood Moon&#8217;s real legacy is that they&#8217;ve hemorrhaged a lot of players by setting the wrong priorities, and I really hope the game is able to stay afloat.   Judging by <a href="http://www.champions-online.com/node/594649">the free weekend</a> they&#8217;re conducting, they seem blissfully unaware of the shaky ground they&#8217;re operating on right now.  The game&#8217;s about two months of hard game balance tweaking from what I&#8217;d want to show anyone.</p>
<p>What&#8217;s worse, it seems the spirit to do the <em>innovative</em> over the <em>easy</em> seems to have left them.  They have a Public Quest and Queued Instance architecture, what the hell are they doing wasting their time adding inferior &#8220;kill 100 x&#8221; quests or mere door missions, respectively?</p>
<p>Of course, this isn&#8217;t the first time a game I followed for months turned out not to pan out.  Here&#8217;s hoping they catch a second wind before my 6 months are up, or there&#8217;s probably not going to be a Champions Online there to renew my subscription to.</p>
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			<media:title type="html">geldonyetich</media:title>
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		<title>Creative Growing Pains</title>
		<link>http://dsob.wordpress.com/2009/10/21/creative-growing-pains/</link>
		<comments>http://dsob.wordpress.com/2009/10/21/creative-growing-pains/#comments</comments>
		<pubDate>Wed, 21 Oct 2009 16:44:22 +0000</pubDate>
		<dc:creator>geldonyetich</dc:creator>
				<category><![CDATA[Original Game Development]]></category>

		<guid isPermaLink="false">http://dsob.wordpress.com/?p=3718</guid>
		<description><![CDATA[Now that I&#8217;ve no longer much of an MMORPG commitment &#8212; the marriage with Champions Online goes on, but the honeymoon is a faint and distant memory &#8212; game development has re-entered the picture.  In fact, it seems to be even a higher mental priority to me than my university classes, which is problematic if [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=dsob.wordpress.com&blog=4426984&post=3718&subd=dsob&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>Now that I&#8217;ve no longer much of an MMORPG commitment &#8212; the marriage with Champions Online goes on, but the honeymoon is a faint and distant memory &#8212; game development has re-entered the picture.  In fact, it seems to be even a higher mental priority to me than my university classes, which is problematic if I plan to get out of here with any kind of accreditation.</p>
<p>Game development is, at least, very good mental exercise &#8211; which is rather important to get in order to preform well in said university classes.  It&#8217;s tough to appreciate when you&#8217;re actually playing the game, but somebody (or several somebodies) have gone about the mind-bending work of <em><strong>redefining reality in context of being an entertaining activity</strong></em>.</p>
<p>Being an original game creator looks easy, but it&#8217;s much in the same way an accomplished juggler could make it look easy to juggle 5 babies and a chainsaw.  Little wonder there&#8217;s so many clones in the world.</p>
<p><span id="more-3718"></span></p>
<p>Consequently, like any valuable skill, it&#8217;s something that requires a lot of practice.  What I have been doing steadily over the past few months (Champions Online vacation aside) is basically grow a <em><strong>ton</strong></em> of synapses in the direction of learning how to do this.  I soon expect to have a finished game.  Maybe not a <em>good</em> finished game.  Even <em>probably</em> not a good finished game.  However, what master craftsman has not left path of crude experimentation in their wake?</p>
<p>That said, it seems I have a habit of pursuing excellence.  If I wanted to make a really simple game in BYOND, I could do so in one evening, but I wanted to make a <em>unique gaming experience</em>, and that has proven difficult on the grounds that most gaming experiences have been done.  There&#8217;s only so much pioneering you can do before the players are completely alienated, after all.  Take an RPG, give players control over multiple characters, put it all on a map they can see with an easy point-and-click interface, and all of a sudden you have a RTS.  Go figure.</p>
<p>What it&#8217;s looking like I&#8217;m going to end up creating here is a game somewhat resembling one I enjoyed on a <a href="http://en.wikipedia.org/wiki/MajorBBS">MajorBBS</a> long ago, Flash Tanks, a game that basically involved moving around a vehicle and building elaborate bases only to have them blown to smithereens by one well-placed laser bouncing off several reflectors.   However, it&#8217;s still difficult to say exactly where my development wanderings are going to take me.  A good creative work, it would seem, is not chosen by its creator but rather chooses its creator.</p>
<p>I think as I get more experienced in developing, the aperture of what works can find this creator can only widen.  I take the more difficult path, not one of imitation but rather creation, and the skills developed may well end up being some of the more important in my life.  (Little wonder, I suppose, that school has taken a second priority.)</p>
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		<title>Champions Online Burnout Achieved</title>
		<link>http://dsob.wordpress.com/2009/10/17/champions-online-burnout-achieved/</link>
		<comments>http://dsob.wordpress.com/2009/10/17/champions-online-burnout-achieved/#comments</comments>
		<pubDate>Sun, 18 Oct 2009 04:43:52 +0000</pubDate>
		<dc:creator>geldonyetich</dc:creator>
				<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://dsob.wordpress.com/?p=3707</guid>
		<description><![CDATA[I&#8217;ve often mentioned on my BYOND blog that I was &#8220;busily burning myself out from Champions Online&#8221; on the grounds that I know it&#8217;s not that all that productive to spend a lot of time merely playing a game when I could be making one.  However, in a perfect world, I would never really achieve [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=dsob.wordpress.com&blog=4426984&post=3707&subd=dsob&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>I&#8217;ve often mentioned on my BYOND blog that I was &#8220;busily burning myself out from Champions Online&#8221; on the grounds that I know it&#8217;s not that all that productive to spend a lot of time merely <em><strong>playing</strong></em> a game when I could be <em><strong>making </strong></em>one.  However, in a perfect world, I would never really achieve being burnt out because the game would continue to entertain indefinitely.</p>
<p>One of the main reasons Champions Online has kept me this long is the same reason that City of Heroes managed to pull so many hours from me: because there&#8217;s so many different ways you can create a character.  However, at only a fraction of the time City of Heroes has kept me, it appears that I am now thoroughly burnt out from Champions Online.</p>
<p><span id="more-3707"></span></p>
<p>In my <a href="http://forums.champions-online.com/showthread.php?p=1282002#post1282002">not-really-a-farewell-post-so-much-as-a-feedback-post-where-I-explain-I-won&#8217;t-be-playing-as-much</a> thread I basically sum of the problem as a lack of true diversity of play, along with an admission that people get bored of any game eventually.  I probably put somewhere around 250-400 hours into the game, so that&#8217;s not bad, but it&#8217;s not 1600 City of Heroes hours either.</p>
<p>I haven&#8217;t really got to the end game yet, my highest are in their early 30s. Maybe I&#8217;ll <strong><em>grind</em></strong> (*shudder*) there just because <strong><em>I&#8217;m curious to see how the story ends</em></strong>. The tough part for an altaholic like myself is picking my poison&#8230; but it is easier to do if you&#8217;re in a mindset that there is no right answer right now.</p>
<p><strong>Alternatives</strong></p>
<p>If I had a some spare change on hand, I think I would look into <a href="http://www.fallenearth.com/">Fallen Earth</a>.  I played the beta, and one thing that impressed me about the game is that they got the MMORPG focus right.  Fallen Earth is a game with <em>reasonable</em> gameplay that nonetheless manages to hook the player because they get <em>invested</em> in their part in the game world.  Champions Online is a game with <em>good</em> gameplay that unfortunately doesn&#8217;t have much in the way of meaningful player investment &#8211; it has a very hands off, casual feel to it.</p>
<p>On the other hand, Fallen Earth was a buggy SOB and incredibly kludgey in places.  If you want to wield a machine gun in that game, somebody (probably you) would have spent hundreds of hours in crafting so you could.  It&#8217;s remarkable just how endearing the game is considering what it puts the players through.  Consequently, I  wouldn&#8217;t spend more than $20 on the box, even if I would spend $15/mo on the subscription.</p>
<p>Considering this, I&#8217;m relatively content with my 6 month subscription to Champions Online&#8230;  I&#8217;m just not going to play it very much.  I do have some interesting little games to play instead.</p>
<ul>
<li>Brutal Legend &#8211; I could have rented it, but I decided to buy it because I really wanted to support Double Fine.   I haven&#8217;t regretted the purchase.</li>
<li>Scribblenauts &#8211; somewhat, anyway: being able to summon up most reasonable objects you can think of loses its pull when most of those items are remarkably useless or their use is defeated by the overly simple physics.  Still, it manages to cudgel a chortle out of me when incredible and unexpected things happen, so I&#8217;m not done with it.</li>
<li>Professor Layton And The Curious Village &#8211; I&#8217;ll probably be canceling my GameFly subscription again due to a general lack of time to really justify a game subscription plan right now, but probably not before I spend a little more money I don&#8217;t have to keep this diamond.</li>
<li>Mount &amp; Blade and Drakensang: The Dark Eye &#8211; The only two games really worth $5 apiece when Direct2Drive ran it&#8217;s &#8220;turns 5&#8243; campaign.  (Although this is coming at it avoiding RTS and FPS.)</li>
</ul>
<p>However, none of these games really take up the same amount of time as would an MMORPG, and that&#8217;s good.  I think my time would better be spent working on my own little creations.</p>
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		<title>One Shot: Grinding To Vahalla</title>
		<link>http://dsob.wordpress.com/2009/10/13/one-shot-grinding-to-vahalla/</link>
		<comments>http://dsob.wordpress.com/2009/10/13/one-shot-grinding-to-vahalla/#comments</comments>
		<pubDate>Tue, 13 Oct 2009 17:26:57 +0000</pubDate>
		<dc:creator>geldonyetich</dc:creator>
				<category><![CDATA[Life]]></category>

		<guid isPermaLink="false">http://dsob.wordpress.com/?p=3703</guid>
		<description><![CDATA[I have an interview up on Grinding To Vahalla.  If you&#8217;re curious to read more about the method behind my madness, give it a skim.  Thanks very much to Randolph Carter for an excellently conducted interview.
       <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=dsob.wordpress.com&blog=4426984&post=3703&subd=dsob&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>I have <a href="http://grindingtovalhalla.wordpress.com/2009/10/13/one-shot-geldon/">an interview up on Grinding To Vahalla</a>.  If you&#8217;re curious to read more about the method behind my madness, give it a skim.  Thanks very much to Randolph Carter for an excellently conducted interview.</p>
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		<title>Scribbling</title>
		<link>http://dsob.wordpress.com/2009/10/09/scribbling/</link>
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		<pubDate>Fri, 09 Oct 2009 17:48:03 +0000</pubDate>
		<dc:creator>geldonyetich</dc:creator>
				<category><![CDATA[Gaming Gems]]></category>
		<category><![CDATA[Scribblenauts]]></category>

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		<description><![CDATA[I have formally welcomed myself to the bygone era of 4 weeks ago and picked up a copy of Scribblenauts for the Nintendo DS.

Despite Yahtzee panning the game, I actually ended up grabbing it on his inadvertent recommendation, because simply the concept of a game where you can summon tens of thousands of items out [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=dsob.wordpress.com&blog=4426984&post=3675&subd=dsob&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>I have formally welcomed myself to the bygone era of 4 weeks ago and picked up a copy of <a href="http://games.kidswb.com/scribblenauts/">Scribblenauts</a> for the Nintendo DS.</p>
<p><span style="text-align:center; display: block;"><a href="http://dsob.wordpress.com/2009/10/09/scribbling/"><img src="http://img.youtube.com/vi/Uh65m-3o1co/2.jpg" alt="" /></a></span></p>
<p>Despite <a href="http://www.escapistmagazine.com/videos/view/zero-punctuation/969-Scribblenauts">Yahtzee panning the game</a>, I actually ended up grabbing it on his inadvertent recommendation, because simply the concept of a game where you can summon tens of thousands of items out of thin air to solve simple (sometimes physics-based) puzzles is an incredible exercise for the imagination I couldn&#8217;t pass up.</p>
<p>The game is not without its flaws.  The physics are very simple and sometimes can be spoofed or messed up.  The movement method of the main character is flawed in that you trigger movement by touching your stylus against an unoccupied portion of the screen, and when you&#8217;re trying to manipulate something it&#8217;s easy to miss.  If what you tapped happens to be empty air over a lava pit, that&#8217;s generally a fatal mistake.</p>
<p><span style="text-align:center; display: block;"><a href="http://dsob.wordpress.com/2009/10/09/scribbling/"><img src="http://img.youtube.com/vi/RdbNBuR6dS8/2.jpg" alt="" /></a></span></p>
<p>Also, the developers really weren&#8217;t doing us any favors to have the camera automatically re-center itself on the main character after a period of time because it could be that the player  is trying to do something, the camera moves, they tap their stylus where it didn&#8217;t belong, and now the avatar is hurtling at breakneck speed to a meeting with death.</p>
<p>I think the very achievement of the balance in the game is perhaps  a bit overly forgiving as well.  Earning currency in the game (&#8220;ollars&#8221;) is only useful for unlocking three things: the next set of levels, musical tracks, and avatars (which allow you to change your basic appearance to something other than a lad wearing a strange hat).</p>
<p>Outside of the advanced mode (which repeat the same stage 3 times but require different words), there&#8217;s no real restriction on summoning the same thing over and over again to solve your problems.  It might have been a bit more interesting if they had you instead spend your ollars on what you summon, with higher costs being assigned to more useful, obvious, powerful, or frequently summoned things.</p>
<p>Consequently, the main achievement mechanic in the game is not so much earning ollers as it is discovering combinations of words which produce more useful tools for you to use.  The use of the examine mode will uncover many such discoveries when completing the prefab stages.  If you type in &#8220;boulder&#8221; or &#8220;large boulder&#8221;, you&#8217;re probably not going to get what you want, but later on when you stumble across a &#8220;huge boulder&#8221; you&#8217;ll have gained something useful in discovering the term.</p>
<p><span style="text-align:center; display: block;"><a href="http://dsob.wordpress.com/2009/10/09/scribbling/"><img src="http://img.youtube.com/vi/cxAk8X89Kz4/2.jpg" alt="" /></a></span></p>
<p>That said, Scribblenauts is nonetheless thoroughly entertaining, owing primarily to absolutely gut-busting amusement to be found from watching the products of your imagination ravage the stages.  I might need something burnt and end up putting a pyro in the same room with some napalm.  I might need something moved and end up utilizing the attraction of dingos to babies to accomplish this.  Even my failures are often a source of considerable schadenfreude (though it&#8217;s often a &#8220;you would have had to have been there&#8221; situation to appreciate the humor).</p>
<p><span style="text-align:center; display: block;"><a href="http://dsob.wordpress.com/2009/10/09/scribbling/"><img src="http://img.youtube.com/vi/V_KxxF8ml28/2.jpg" alt="" /></a></span></p>
<p>Given a self-imposed limit to try not to summon the same things too often, Scribblenauts can be quite a brain bender.  Whether or not you care for how challenging it is, it&#8217;s a perpetual delight to see that more often than not the developers did think to add whatever simple noun you are thinking of to the game, and often including some realistic, surprising, or amusing behavior.</p>
<p>There&#8217;s also level building functionality which can be shared over the DS&#8217;s wifi capabilities.  I could even run this game in a foreign language mode (Spanish, Portuguese, or French) and memorize quite a few nouns through practice.  Overall, I&#8217;m feeling I&#8217;ve made a good investment in entertainment buck.</p>
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		<title>Clueless In Millennium City</title>
		<link>http://dsob.wordpress.com/2009/09/23/clueless-in-millennium-city/</link>
		<comments>http://dsob.wordpress.com/2009/09/23/clueless-in-millennium-city/#comments</comments>
		<pubDate>Wed, 23 Sep 2009 16:08:16 +0000</pubDate>
		<dc:creator>geldonyetich</dc:creator>
				<category><![CDATA[Gaming]]></category>

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		<description><![CDATA[My Champions Online alt-a-holicism has rapidly accelerated to an incomprehensible state of flux.   Am I bored of this game?  Not quite&#8230; but I can&#8217;t really commit to a single character, either.
To read the forums, it seems the players a whole lot whinier than usual, but I don&#8217;t think it&#8217;s the game.  I think it&#8217;s just [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=dsob.wordpress.com&blog=4426984&post=3659&subd=dsob&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>My Champions Online alt-a-holicism has rapidly accelerated to an incomprehensible state of flux.   Am I bored of this game?  Not quite&#8230; but I can&#8217;t really commit to a single character, either.</p>
<p>To read the forums, it seems the players a whole lot whinier than usual, but I don&#8217;t think it&#8217;s the game.  I think it&#8217;s just that they&#8217;re a bunch of WoW refugees and those guys don&#8217;t have the manpower to enforce good forum etiquette.</p>
<p>However, there is some level of justification to the whining in that  there have been pretty radical patches and a lot of the aspects of super-heroism have been well nerfed.  I am not just talking about needed changes to bring the game balance into line, it would seem that the developers are favoring mediocrity.</p>
<p>For example, in nerfing the &#8220;Never Strikes Twice?&#8221; advantage on Lightning Arc to be +30% damage on held targets instead of +100%.  You can spend the same amount of advantage points to get a +20% all-conditional damage boost, and so you&#8217;re basically looking at a highly conditional situation you can barely exploit in which you can get a 10% advantage out of while operating at a 20% deficit the majority of the time.</p>
<div id="attachment_3664" class="wp-caption alignright" style="width: 310px"><a href="http://dsob.files.wordpress.com/2009/09/screenshot_2009-09-19-19-52-26.jpg"><img class="size-medium wp-image-3664 " title="screenshot_2009-09-19-19-52-26" src="http://dsob.files.wordpress.com/2009/09/screenshot_2009-09-19-19-52-26.jpg?w=300&#038;h=240" alt="screenshot_2009-09-19-19-52-26" width="300" height="240" /></a><p class="wp-caption-text">A closeup of ASCII Oakley, scourge of Snake Gulch.  If you comment on the size of her guns, she&#39;ll drill ya.</p></div>
<p>This adjustment is, in one word: boring.   It is not a word you want to apply to anything in your game.  Santa&#8217;s got to be a whole lot more generous with what&#8217;s he&#8217;s got in his magic bag for the kids to be excited about what he&#8217;s giving them.</p>
<p>On the other hand, a lot of the adjustments were clearly needed.  Mini-mines was an instant, medium-cost Tier 2 power that was doing more damage than changed up, high-cost Tier 3 powers.   Perhaps the reason why the nerfs seem so radical is that there&#8217;s a communication problem resulting in the wrong powers getting adjusted along with the right?</p>
<p>I&#8217;ve got a six month subscription so, for me, the answer is easy: wait and see if they get around to realizing this on their own before those 6 months are up.  I just hope the game manages to remain afloat.</p>
<p>To an extent, I&#8217;m having fun.  I do enjoy thinking.  They just gave all 8 of my characters, ranging between level 12 and 29, a free full retcon.  Oh, the fun I could have playing with these!  I swear, I&#8217;m going to give myself an aneurysm trying to solve that age old question, &#8220;which, out of the infinite choices in character generation this game provides, is right <strong>for me</strong>?&#8221;</p>
<p><strong>Alternatives</strong></p>
<p>Nearly a year ago, <a href="http://dsob.wordpress.com/2008/12/15/procrastination-immortal/">I said I&#8217;d grab Drakensang if it came down to $20</a>.  A <a href="http://www.direct2drive.com/d2dturns5">Direct2Drive promotion</a> has the game on sale for $5!  It&#8217;s downloading as I write this.</p>
<p>I also paused mid-completion of Chrono Cross, I should probably finish that while I&#8217;ve still a console that can read the disc.</p>
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		<title>New Hero MMORPG, Old Habits</title>
		<link>http://dsob.wordpress.com/2009/09/12/new-hero-mmorpg-old-habits/</link>
		<comments>http://dsob.wordpress.com/2009/09/12/new-hero-mmorpg-old-habits/#comments</comments>
		<pubDate>Sat, 12 Sep 2009 16:04:45 +0000</pubDate>
		<dc:creator>geldonyetich</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Champions Online]]></category>

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		<description><![CDATA[I&#8217;ve been working hard on burning out from Champions Online so that I can get back to work on my game and, while I have not quite reached this goal, I have at least reached the level of familiar alt-a-holicism.  Today, I go over my various experiments with character concepts, so you don&#8217;t have to.

My [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=dsob.wordpress.com&blog=4426984&post=3621&subd=dsob&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>I&#8217;ve been working hard on burning out from Champions Online so that I can get back to work on my game and, while I have not quite reached this goal, I have at least reached the level of familiar alt-a-holicism.  Today, I go over my various experiments with character concepts, so you don&#8217;t have to.</p>
<p><span id="more-3621"></span></p>
<p>My first weekend was spent with <a href="http://www.champions-online.com/character_profiles/7422/view">Shifter Prime</a>.  In a way, he was a bit of a careful foray to familiarize myself with the release-state game, as he heavily emphasized durability while using powers from a set I knew I enjoyed from back in beta: <a href="http://www.champions-online.com/node/106015">Force</a>.  This power set lent well to a Endurance/Constitution focus, and there was really nothing in Gadgeteering against the idea of taking them, too.  Offensively and defensively, a pretty respectful character, capable of taking quite a few hitpoints of damage while throwing out Force Cascade, Orbital Strike, and having both Munitions Bots and Field Drones out to provide even more support.</p>
<p>My Endurance/Constitution focus turned out to be a  little too heavy &#8211; everything this character did was rather belabored.  I was tired of having to resummon my pets who (without any bolstering from presence) tended to die whenever something sneezed on them.   Bowling for bad guys with Force is fun, but monotonous when that was my entire range of moves: knock em&#8217; down, they get up, repeat.  The pets were having more fun than I did.  While I knew that Personal Force Field was not really built for a protracted siege, I did not know about the maximum damage per hit limit on the personal force field, and so I was really pretty helpless against the big hitters.</p>
<p>My second weekend was spent with <a href="http://www.champions-online.com/character_profiles/496613/view">Contrast</a>.  I had decided to draw from the <a href="http://championsonline.wikia.com/wiki/Telekinesis">Telekinetics</a> and <a href="http://championsonline.wikia.com/wiki/Telepathy">Telepathy</a> pools but not limit myself to both.  Since I was already heavy on Ego from Telekinesis, I made his secondary statistic Dexterity, and he does very respectable damage. However, he was wiser for my experiences, with much more rounded stats &#8211; he had reasonable scores in everything but Strength.    He would not take pets, so would not have to worry about maintaining them, and he would hopefully take some crowd control (for to the interesting tactical implications).</p>
<p>Without an emphasis on Constitution, his durability normally would have been lacking, but Contrast had a core power synergy that worked well.  By combining Ebon Shield (advantaged to absorb more damage the more that was taken) with Regeneration, and throwing out Ego Sprites (advantaged to heal) between bouts of <a href="http://en.wikipedia.org/wiki/Turtle_%28gaming%29">turtling</a>, Contrast had a remarkable ability to turn around an otherwise impossible fight.  When operating like this, he could be more durable than Shifter Prime, a character built for durability.</p>
<p>I originally planned to use Psionic Vortex to inflict damage while turtling, but  Psionic Vortex&#8217;s damage is currently way too low for this intention.   I&#8217;ve also found much less room for crowd control than I expected I would, because Contrast tends to be too busy attacking.   He&#8217;s also really no better at a cosmic-level fight than Shifter Prime in anything other than a support role &#8211; Shifter Prime can survive hits Contrast can&#8217;t.</p>
<p>These minor concerns aside, Contrast has been a very successful experiment, a nice multi-role character that would operate in a defensive, offensive, or support role &#8212; he even tended to be amongst the top three scoring list of every PvP match.</p>
<p><strong>Invitation To Distraction</strong></p>
<p>Neither character was particularly broken.  Unlike City of Heroes, I&#8217;d yet to feel as though any character was completely beyond salvaging.  The retconning mechanic makes it easy to change any <em>recent</em> power acquisition.   If I was not able to afford to retcon out what I did not like, simply gaining a few more levels would earn the necessary power or advantage points to turn things around.  Even if I had reached level 40, with no more levels to earn, what else is there to do but to earn resources towards retconning out what I don&#8217;t like about my character?</p>
<p>Fate intervened to bring about another reason to roll up more alts.  A couple days ago, I learned that  <a href="http://forums.champions-online.com/showthread.php?t=60426">the developers were about to drop a free total retcon</a>.  So I created some new characters specifically so that, in future times, I would have that ace in the hole if I decided to advance those characters.  Those characters remain mothballed, but alt-a-holicism had taken root.  I kept creating new characters even after the free total retcons had already been distributed.</p>
<p>My horizons had been broadened a bit, and I realized that there was one power set I knew I just had to try out: <a href="http://www.champions-online.com/node/112712">Sorcery</a>.  Sorcery is a superbly versatile set that essentially had about three or four ways to do anything, and that&#8217;s just the kind of thing an alt-a-holic like me can get behind.</p>
<p>After taking <a href="http://www.champions-online.com/character_profiles/726583/view">Hazzard</a> (a new pure Sorceror) up to level 9, I tried out Circle of Primal Dominion and got pretty excited.  Here was a power that apparently let me stand in one place, regenerating a massive amount of damage while being fairly resistant to knockback, and reap destruction upon my foes.</p>
<p>What potential awesome could I get out of combining Circles, Sigil, and Aura powers of various roles?  With Contrast, I could switch between an offensive, defensive, or even in a support role&#8230; but with this new Sorcery concept, I might be able to do all three simultaneously!</p>
<p><strong>The rise and fall of the Cybernaut</strong></p>
<p>Then I had a really interesting idea: what if I combined Sorcery&#8217;s Circles with the <a href="http://www.champions-online.com/node/107453">Power Armor</a>&#8217;s natural mitigation and ability to toggle on multiple channels of continuous destruction?   In theory, I&#8217;d finally have my Cosmic foe combatant, capable of rooting himself down with Circle of Arcane power while unloading big damage.</p>
<p>The idea kept getting better: throw in a Sorcery support passive and have both Field Drones and Munitions Bots out, and I could emphasize Intelligence and Presense and be some kind of deadly pet master!</p>
<p>The <a href="http://www.champions-online.com/character_profiles/730125/view">Cybernaut</a> was the result.  Creating and advancing this new character consumed Friday.  As of level 18, <strong>I&#8217;m about ready to give him up entirely</strong>.</p>
<p>That problem was mostly the choice of Power Armor, which turned out to have a fairly bad synergy with Sorcery.  A Power Armor hero&#8217;s attacks are mostly cones and beams (with a few AOE attacks).   To get really good use out of cones and beams, you need to be moving to sync them up with your targets.  Sorcery, however, is focused on sitting still and claiming one area.  The resulting dissonance was a death knell for the character.</p>
<p>On top of this, I was disappointed with how much damage I was getting out of Power Armor.  Investing three powers (not counting the energy builder) in Power Armor to have three channels of attack earned me Concussor Beams, Micromunitions, and Mini Gun.   It would have worked great if all three worked together for continuous damage, but the Concussor Beams (where the majority of my single-target damage was supposed to come from) were a massive energy hog that would soon leave me completely tapped.  I could have achieved a better damage to energy ratio from just spamming a single ranked up AOE power (e.g. Force Cascade), and it&#8217;s possible the DPS would have been better too.</p>
<p>So, for the first time, it seems I&#8217;ve managed to create a character who is relatively irredeemable in Champions Online.   Maybe Targeting Computer and Circle of Arcane Power, operating together with a bunch of recovery gear, might have solved my energy problems to allow me to perpetually keep my three channels of attack up&#8230; but levels won&#8217;t solve the problem that the Power Armor/Sorcery combination required I be in two places at once.  I could keep slogging onward and see what some new powers and advantage points would uncover, but that seems awfully masochistic considering he&#8217;s operating on such a shaky foundation.  Maybe another total retcon credit will show up sooner or later, and that&#8217;s 18 levels I could spend on whatever.</p>
<p><strong>Next Distraction</strong></p>
<p>I still think Sorcery has a lot of potential.   However, because a Sorceror is stationary, and most of the powers in the game are built around the players being mobile, a Sorceror has to pick  carefully to mix and match that set with anything.</p>
<p>Staying with pure Sorcery is not a bad idea &#8211; the set already has both versatility and power, so you have  everything you need.  If I wanted to throw in a curve ball (perhaps for the originality of it alone) I bet I could find some good powers to borrow out of Force, Fire, Ice, Electricity, and Gadgeteering.   Basically, powers to avoid would be beams, cones, melee attacks, or anything else that requires the player regularly move to use effectively.</p>
<p>This opens up another question: why sit around?  Champions Online is very much an action packed, visceral game.   This stationary mastermind approach may well be going against the grain of a more enjoyable experience for me.  Sorcery may be a red herring&#8230; or it could be a mental shifting of gears to keep the game interesting, an ironically good contrast against my highly mobile hero <em>named</em> Contrast.</p>
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