City of Heroes Braces For Infinite Content

Excitement on the City of Heroes front: Issue 14 will reportedly roll to live servers “soon,” with the pre-download already started. “Soon” is a tricky thing with MMORPGs.  It could be tomorrow, or it could be a month, but that we’ve reached the pre-download stage indicates that Issue 14 is firmly on its way.  Best [...]

Unsettled Matters Settled Upon

Like sands through an hourglass, so are the cold-fighting down time days of our life.  Granted, this cold is not a particularly nasty one, at most it manages a dull throbbing, occasional cough, and frequent chest congestion – but it’s stubborn.   (I seem to recall hearing somewhere the mild ones are.)

Forced Development Break

I had puzzled my way to the bottom of the obfuscated wellspring that was City of Heroes’ oh-so-complex Character Generation system.
The key, I decided, was going to be a Gravity Control /Kinetics/Psionic Mastery Controller because only this magical combination had the ability to easily reposition foes (with some correctional facility) for optimal damage boosting [...]

City of Heroes Issue 14 Preview and Speculation

Issue 14: Architech has gone open beta and I gave it a spin for a few hours today.
I have to say, I’m fairly impressed.  It’s basically taking City of Heroes to a whole other level.  However, it’s not without a potential doozy of a downside.

Backpedling and Frontpedling

On the agenda today:

My latest City of Heroes-based cognitive dissonance.
My new PCGamerbike Mini gets an initial test run.

Enough Serious Business

Yeah, okay, this sucks.
I tried to limit my Blog to not mentioning what I’ve been up to lately, and instead focus on things of relative depth or utility, and apparently the whole thing devolved into me moping about getting old.  Lets go back to what I’ve been up to lately – if nothing else, it’s [...]