Graphicjam

The fat of this Blog has been rather savagely trimmed. No longer will you see entries here that serve as a sort of journal of what I’ve been playing lately. Not unless it’s a game that I think deserves special attention, in which case it gets a single entry under the “Gaming Gems” label. My Blog is down to about 1/5th of the original posts now but, from this point onward, there should be more lasting posts now that I’ve found a better focus.

I’m aware of the irony of creating a post like this because it’s specifically the kind of post I don’t want to make. However, this post is pulling double duty, as I’m using it to introduce another piece of original music I sequenced.

Music: “GraphicJam”

When I’m composing music in Ableton Live, what I’ll usually do is browse the sample library until I find a good base in which I’d like to build a song about. In this case, it was the chimes you can hear throughout the piece. This was a relatively difficult choice because those chimes are very overt and consequently would not mesh with much. However, after I found a couple compatible bass sources and that rather wicked riff (at first rather jarring I’m sure) that starts up at the 25 second point, I found such a nice sound that it brought tears to the eyes. There was one sample I used that cut off prematurely, it’s relatively well masked but it made ending the song awkwardly abrupt.

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