Muse Rekindled

What is it that inspires my muse to action?

Humble boredom, perhaps.  City of Heroes is largely on hold in my mind until Issue 14 is released in the immediate mysterious future.  Day or month, it’s hard to guess.  Champions Online isn’t coming to my rescue.  I don’t want to play anything else.  Therefore, that great motivator Boredom was free to begin its assault.

I invested 5 hours invested in BYOND development today after a break of nearly 3 months.  With any luck, I’ll have something to show for it.  However, I don’t want to tip my hand and mention anything about what I’m making, because it has a mysterious effect of completely destroying my motivation to do it.

My muse is an odd beast in that inspiring expectations in others simply prevents it from working.  Perhaps it is as I read in The Now Habit not too long ago – perhaps raising the stakes too high is a great cause of procrastination.  The analogy used is walking across a diving board: easy enough to do when it’s on the floor, but quite difficult when that same diving board is suspended 500 feet in the air between two buildings.

I think I envy the kids because their inner critics are much less harsh.  Consequently, they can forge ahead and be productive without doubts gnawing away at their progress.  It is only through suspension of my inner critic – with an understanding that the greatest of palaces can only be assembled one board at a time – that I find myself able to forge ahead now.

I’m pretty rusty after a protracted time away from Dream Maker, but I’m finding that quite a bit of my previous experience stuck.  About the only thing I really didn’t learn to do before was manipulate the loading and saving of files, and that’s not something I really need to worry about yet (though the earlier the better).

No Matter Where I Go, There I Am

Once in a great while, I have a quiet day of introspection.  Perhaps were I a more enlightened fellow, every day would be a such a day.  However, for the time being, I’m not so very enlightened and consequently I’m having a very boring time of it.  Turns out that there needs to be more to life than wasting it online.

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City of Heroes Braces For Infinite Content

Excitement on the City of Heroes front: Issue 14 will reportedly roll to live servers “soon,” with the pre-download already started. “Soon” is a tricky thing with MMORPGs.  It could be tomorrow, or it could be a month, but that we’ve reached the pre-download stage indicates that Issue 14 is firmly on its way.  Best shot in the dark: 2 weeks.

My advice: get those Invention Origin enhancements (IOs) while you can.  The reward structure has changed in such a way that this will be really hard to do soon.

Sure, the tickets are supposed to make getting choice salvage easier, but that random salvage is no longer quite as easy to come by will result in players throwing significantly less unneeded stuff up for sale.  Consequently, prices on the auction house should skyrocket.  This is going to make it fairly hellish to get your hands on a full set of IOs.

So that’ll be my focus over the next few days.  I’ll take my new dream team of alts (Controller, Blaster, and Scrapper) to level 27 and trick them all out with IOs.  For better or for worse, Issue 14 is going to completely rock City of Heroes, and I want to be prepared to see it.

Unsettled Matters Settled Upon

Like sands through an hourglass, so are the cold-fighting down time days of our life.  Granted, this cold is not a particularly nasty one, at most it manages a dull throbbing, occasional cough, and frequent chest congestion – but it’s stubborn.   (I seem to recall hearing somewhere the mild ones are.)

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Forced Development Break

I had puzzled my way to the bottom of the obfuscated wellspring that was City of Heroes’ oh-so-complex Character Generation system.

The key, I decided, was going to be a Gravity Control /Kinetics/Psionic Mastery Controller because only this magical combination had the ability to easily reposition foes (with some correctional facility) for optimal damage boosting and then lock them down for containment before I put their brains in a blender while being protected from disturbances.

No other power combination could do this – a Mind Controller came close, but he didn’t really have a way to establish lock down for AOE containment nuking.   Thus, I had finally found a character of optimal variety, power, and group contribution with a relatively good level of creativity as well.  If everything shook out as I expected it would, this was a guy who I’d take through earning all the badges, completing all the story arcs, fleshing out with all the best invention enhancements, and so on.  He would be a main character without regrets.

I woke up this morning eager to put my plan into effect… and then my hard drive broke.

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Fanning the Embers of Optimism

Between my rejoining my predestined place amongst the unemployed and fighting off a persistent cold severe enough to allow even mild PCGamerBike pedaling to provoke misery, I’ve had little more to do lately but feel sorry for myself.   However, the good news is that I’ve plenty to keep my mind occupied.

Short version: Champions Online is rolling lots of beta invites soon, Issue 14 of City of Heroes is looking really interesting (albeit it is still on the test server) and the typical beating of said dead horse.

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City of Heroes Issue 14 Preview and Speculation

Issue 14: Architech has gone open beta and I gave it a spin for a few hours today.

I have to say, I’m fairly impressed.  It’s basically taking City of Heroes to a whole other level.  However, it’s not without a potential doozy of a downside.

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