When the alt-a-holicism reaches such a fevered pitch that I can’t even get a character to level 5 without feeling bored out of my skull, it is then that I know my City of Heroes burnout has reached fruition, and it’s time for a break. Account canceled.
I canceled because I had enough of the core game for now, but there was another problem: I had nothing to look forward to. I reached level 50 before, found it was pretty much the drill as level 1, and become discouraged. I level up a baby hero to the pantheon of Gods and what do I get? Early retirement. Was this some kind of terrible joke? Where was my heroic destiny? Where was the meaning?
“It’s a game,” you might say, “games aren’t supposed to have meaning.”
Well, good art has meaning, doesn’t it? Games and good literature really should be able to generate the same kind of meaning. Without, it’s a little wonder the participant is left feeling unsatisfied.
So, where is this artistic message in City of Heroes? I would say it’s in assuming the virtual persona. You team up with fellow superheroes while working with the local legends, defeat criminals, perform rescues, and make a genuine difference in this virtual world. This experience, that of the hero making a difference, is the message a MMORPG about being a super hero should exude.
If this is the artistic message, then City of Heroes is lacking in execution in one important way: Nothing really changes. No matter how many times you defeat the bad guys, they’ll just respawn a few minutes later. No matter how many time you rescue someone, they’ll remain in peril. At times, the streets are lined with purse snatchers, and it’s not for lack of effort on behalf of the players.
Rikti Invasion in Atlas Park.
It’s not that the developers have no dynamic content at all. For example:
- Issue 7 introduced Recluse’s Victory. This is a Player versus Player zone with capturable pillboxes that players can fight over. The entire zone changes appearance depending on if the villains or heroes have the majority control over it.
- City of Villains’ release introduced Mayhem Missions which would come to City of Heroes in the form of Safeguard Missions Issue 8. These were missions which took place on copies of sections in Paragon City and had actual minor terrain destruction such as cars and parking meters.
- Issue 10 introduced Rikti invasions, where the force walls come down and a zone is bombarded by attacking Rikti dropships and troops.
Yet, as excellent as these are, none of these events really produce a lasting change on the world. Recluse’s Victory comes closest, being an actual public accessible zone that changes appearance, but Player Versus Player has never really caught on in the game with the majority of the players and so they shy away. The Hellion Arsons in Steel Canyon are perhaps the closest to the ideal that can be found anywhere.
Many players (and perhaps developers) are afraid of what I want because it’s easy to see how it could be potentially disastrous:
- I want a series of ongoing disasters every bit as disruptive as Rikti Invasion sequences.
- I want there to be lasting consequences for the city depending on the players’ ability to cope with this series of world-shaking events.
And so on. In other words, I want to give the game world enough life that it even has license to disrupt and inconvenience players. For many, that’s totally unacceptable. However, this is where the line is drawn: change and consequence may be inconvenient, but without, there can be no real meaning of player’s actions in a virtual world.
I would say that the true challenge is in stimulating meaning in this manner while still producing an enjoyable game to play. Many would say that bringing the two together is a totally impossible challenge and you shouldn’t even try. I disagree – I think it’s just a matter of being willing to see such a project through to true completion.
I guess time will tell what will happen to City of Heroes. The developers seem pretty on-the-ball and may indeed have some plans like this coming. However, most MMORPGs have been stuck in this rut for time immortal, convinced that there really is no compromise between a high level of dynamic content and enjoyable gameplay, and are making no sign of budging. There have been exceptions, such as EvE Online and 10Six, but none could really be classified as an intimate RPG experience. The best odds an individual has to seeing this concept to fruition is to shoulder the burden in order to realize it themselves. Dwarf Fortress, anyone?
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The PC hardware differs from consoles in that they have the means to replicate software included. Software crackers are very good at what they do and there’s insufficient enforcement measures to stop them. The path of least resistance dictates that most people would rather get something for free than pay for it. Certainly, piracy is a contributing factor to the gap between PC and console sales.
However, I’m not so sure piracy alone is responsible for the PC gaming slump. I think PC gamers are bored of all the clones. Not too many big-name PC games have unique and interesting concepts. It’s reached the point where a game like Portal causes us to ooh and aah in amazement and it’s actually a very simple concept. Under such conditions, it’s not unreasonable to believe that the user base has been so bored that many have moved on to the more interesting waters of consoles. This failure on an artistic level likely had far more of an impact than piracy.
There’s not much the big-name PC gaming industry can do but hope that their investors will suddenly start risking money on more innovative projects. Sure, you might not make as much money, but at least your user base doesn’t abandon your platform entirely. There’s not much chance of that happening, however, as the corporate suits have likely invested enough in consoles as to not see it worrisome if PC gaming dies.
Optimistically, I’m thinking that maybe PC gaming isn’t dying, but rather the existing corporate footprint is moving out and the indy game developers have a chance to move in. Swapping the likes of Electronic Arts for Spiderweb Software or Moonpod is a pretty good trade in terms of thought-provoking game quality. You can open up that Independant Gaming Blog link on the left and find lots of links to games that give you hope as a PC gamer again, not the least being this list of 50 really good indy games.