Take a look at GameFaq’s top accessed games and you’ll see as good of cross-section of what gamers are playing as anything. Right now, we’re apparently forgiving Fallout 3’s bad ending and giving it another spin. At least, that’s what I did, developing a plugin for it before, once again, getting thoroughly sick of it.
I also played quite a bit of game #2 on that list, Fable II, and so far I’ve been enjoying it. It’s more epic than the original Fable on all accounts, although the weapon and armor choices have largely been dumped for cosmetic concerns. The only reason I’m not playing it right now is because I’m feeling a bit guilty about all the time it’s eaten when I should be doing something more productive, like look for work or program something.
I gave the demo of Defend Grid: The Awakening a try, and I have to say that it thoroughly impressed me in terms of being an extremely refined tower defense game. I honestly expected they were simply copping the tower defense formula to the cheapest degree and turning it 3D, but clearly I was mistaken. Here is a very serious attempt to bring Tower Defense and high production values together, and the result feels like a modern RTS. At $20, it’s a steal, I’m shelling out for it.
#5 on our GameFaqs list is Persona 4. I haven’t played any game from the Persona series, and considering the artistic flair that the series is known for, that’s nothing to be proud of. (Perhaps I’ll tweak my Gamefly queue appropriately.) However, I have been playing a bit of the Open Beta for Shin Megami Tensai Imagine, a massively multiplayer take on the series.
In terms of game quality, Shin Megami Tensai Imagine is still very much following the Eastern formulae of MMORPG, which has a heavy emphasis on community and the grind. However, it does have a few redeeming qualities, such as having a rock/paper/scissors combo combat system, and additional involvement in that everyone is essentially playing a pet class by building their own menagerie of demons to command.
Persona Megami Tensai Imagine It emerges as far deeper than your average EverQuest clone, and isn’t that what we’ve always been wanting? That it will be free-to-play doesn’t hurt, either. My only regret about the game is that I’m forced to roll up an androgynous teenager as a character.
That’s pretty much all I’ve been up to lately. I really should get back to work on creating my own game, but for the time being it seems I’ve found a pocket of entertainment that isn’t completely exhausted.
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