Day 1 of playing Fallout 3 with the expansions is finished.
My character is about level 12, a jack-of-all-trades, master of all. Fallout 3 is fairly exploitable along those lines, the magic formula being something like:
Take a high intelligence score (8 or more) at the beginning, get the Comprehension perk, and don’t take any skill past 75. Don’t take skill-boosting perks: chances are, through finding the necessary bobblehead and several skillbooks, most of your skills will be near the 100 cap by the time you hit 20. Now that the cap is at 30, maxing all skills should be possible. Even maxing your SPECIAL is possible if you hold off on taking the attribute bobbleheads until 30, and doing so will likely pop most of your skills over the remaining gap to 100.
Bethesda’s content designers are top of their line, but RPG designs have always left a little something to be desired. If I were to redesign Fallout 3’s to have a bit more flavor, I’d probably make it so perks were a lot more powerful but only taken every 3 or 4 levels, while grinding incentives for getting a skill level above 100.
That would make it so there’s no such thing as a master-of-all. But maybe having a master-of-all isn’t so terrible in a single player game.
The rest of this entry is boring counting of today’s adventures in digital post-apocolytpia. I’ve finished Operation: Anchorage, and am ruing how the expansions transformed the PC version into a buggy mess, but aside from that my optimism about a revised ending to this post-apocalyptic adventure remains.
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